
#ifndef _MEMBER_BMESH_H_
#define _MEMBER_BMESH_H_

#include <BVectorArray>
#include <BFaceArray>
#include <BColorArray>
#include <BCoordArray>
#include <BFaceArray>
#include <BTexture>
#include <BMaterial>
#include <BProgram>
#include <BMesh>

namespace BWE
{
	class member_BMesh
	{
	public:
		member_BMesh(BMesh* mesh);
		~member_BMesh();

		BMesh*					boss;
		BHolder<BVectorArray>	vertices;
		BHolder<BVectorArray>	normals;
		BHolder<BFaceArray>		faces;
		BHolder<BColorArray>	colors;
		BHolder<BCoordArray>	coords[8];
	};
}

#endif